AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in Croatia Q4 2021
Explore the performance of the top 5 golf games on the Android platform in Croatia during the fourth quarter of 2021, with insights into weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 golf games on the Android platform in Croatia showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Golf Rival - Multiplayer Game from Zynga saw fluctuations in weekly revenue, peaking at around $858 in late October and ending the year at approximately $528. Weekly downloads varied, reaching a high of 104 in the week of December 20. The game's active user base remained relatively stable, with a slight increase from 1.5K in late September to a peak of 1.6K in early October, before ending the year at around 1.3K.
Golf Clash - Golfing Simulator by Electronic Arts experienced a notable increase in weekly revenue towards the end of December, peaking at approximately $557. Weekly downloads showed minor fluctuations, with a peak of 64 in early October and a gradual rise towards the end of the quarter. Active users remained consistent, hovering around the 500 mark throughout the quarter.
Golf Battle from Miniclip.com demonstrated strong performance in weekly downloads, consistently staying above 700 and peaking at 898 in early December. Revenue saw a significant increase in mid-October, reaching $221. Active users remained robust, consistently around the 9K mark, peaking at 9.4K in early October.
Golf King - World Tour by RisingWings showed a steady increase in weekly downloads, peaking at 125 in late November. Revenue was sporadic, with minor peaks in early November and late November. The active user base grew steadily, reaching a peak of 758 in early December.
Ultimate Golf! from Miniclip.com saw a gradual increase in downloads, peaking at 56 in mid-October and 55 in late December. Revenue remained low throughout the quarter, with minor peaks in mid-October and late December. Active users exhibited a slight decline throughout the quarter, ending at around 299 in late December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.